One more important thing to note is that the Grappling Hook can also interact with certain enemy types, allowing Lo Wang to quickly close down distance between himself and the enemies, expose enemy weak spots, or throw explosive barrels straight into incoming groups. Of course, all movement from previous Shadow Warrior games (double jumps, aerial dashes, wall climbing) are coming back as well, but the addition of the Grappling Hook and wall runs improves the overall dynamics of the game and allows for heaps of creativity when approaching enemies from different angles. Sure, both of them allow us to create more complex and engaging traversal sections, but we knew from the start that in order to make these new features really meaningful, they also need to play an important role within our combat space – and they do! Thanks to these new abilities combat arenas are more vertical than before, as various anchor points for interactions with the Grappling Hook or certain walls that Lo Wang can run on create additional “connections” between different sections of the arena. We don’t want the Grappling Hook or wall-running to only be used between combat arenas. Last, but not least, we’ve finally been able to add brand new gameplay features that we’ve been thinking about over the last couple of years, like the Grappling Hook, wall-running and outrageous executions which activate powerful temporary abilities that expand Lo Wang’s already diverse combat options.Īnother area where Shadow Warrior 3 is introducing some exciting changes is traversal, which, thanks to things like the grappling hook and wall-running, looks much more dynamic and nimble this time around. Level design has also improved with each location being hand-made, providing better pacing and interactivity with Lo Wang’s surroundings. Shadow Warrior 3 is, in short, a huge improvement over its predecessors in every area – from rounded and more responsive controls, to a more focused arsenal and greater enemy variety – where every piece of the puzzle has a meaningful role. Whenever we’re about to start the development of a new title, especially in the case of Shadow Warrior 3 which is a new installment of an already existing franchise, it’s important to look back at what we’ve achieved so far and which elements can be improved even further. Can you talk about some of the biggest improvements the sequel is making in these areas? Shadow Warrior’s blend of over-the-top action has always been key defining traits of the series, and it looks like Shadow Warrior 3 is taking that one step further. " Shadow Warrior 3 is a huge improvement over its predecessors in every area – from rounded and more responsive controls, to a more focused arsenal and greater enemy variety – where every piece of the puzzle has a meaningful role." You can read our conversation with lead designer Paweł Kowalewski below. With a greater focus on slick action and extreme mobility and level design revolving around new mechanics in those areas, Shadow Warrior 3 is thus far looking like a distillation of everything that this series has been about.Ĭurious as we have been to learn more about the game since it got announced, we recently reached out to its developers to ask our most burning questions about it, and in the process learned more about everything from its combat to its traversal to its progression mechanics and much more. With the recently announced Shadow Warrior 3, they’re look to keep that trajectory moving upward. The Shadow Warrior series has gone from strength to strength since it was rebooted in 2013, and with every new instalment, developers Flying Wild Hog have made an effort to refine the formula to its zenith.
0 Comments
Leave a Reply. |